Character models for an STG derivative game.Posted: February 7, 2011
Slowly chugging away on my 3D IN clone, I still have all placeholder graphics, but I’ll get there… eventually. I’m going to stop working on bullet patterns and try to put out more art for the game. Looking at floating grids on grids can get disheartening, even with the bloom turned up.
Since this is the first post about it, I suppose I should explain the game idea here. The general idea is IN Extra stage but reversed. The player character is 藤原 妹紅, and you have to go through all of the teams from IN as bosses (博麗 霊夢/八雲 紫, 霧雨 魔理沙/アリス・マーガトロイド, 十六夜 咲夜/レミリア・スカーレット, 魂魄 妖夢/西行寺 幽々子).
It’s really just an exercise in making games, so I’m not really that interested in the art, music, or gameplay; the aim is to just have something that works. The stage is radial, with the boss at the center and the player character moving in a circle around the boss. You don’t shoot normal shots; you just graze until you fill a meter, which allows you to start a spellcard of your own.