Title ScreensPosted: December 1, 2011
Title screens.. I found it really hard to come up with anything. This was the first idea I had; the second idea was just a silhouette of a mountainous horizon with a moon rising above it. Then I’d have an excuse to use some cool light scattering effect, but I went back with this because I already had the bamboo forest done and I didn’t want to put that much work into the title screen.
It’s just the scrolling backdrop I made earlier, but looking up at the moon. The leaves sway back and forth in the menu; the animation looks a bit awkward but I think it’s fine for now. The screen still feels a bit empty.
A more pressing matter, however, is that I still haven’t created some solid gameplay. Sigh.. I’ll work on that next, I guess. Things are getting really disorganized as I keep piling on features I didn’t plan on having, or didn’t foresee needing. How do professionals do it? I can’t imagine planning out all of these things in advance. Then again, this is the first time I’ve done anything larger than 1000 lines of code.