Stage 4 Spell 4Posted: April 8, 2012
Large ball shots stream down, and enemy slashes horizontally back and forth, splitting the bullets into smaller ones.
Added a bullet tagging system so that certain bullets can be easily referenced to again. I used these to mark the larger bullets, so that only the larger bullets will get split. When I first made it, it started splitting the smaller bullets too, and the game slowed to a crawl.
Here’s an animation too: