Easter Run! Where to go from here



Thinking of where I should move forward; there’s the idea of having persistent items and levels, and then there’s adding a bunch of varied environments that you pass through as you get further into the game.  Then there was an idea to go through different types of gameplay, which reminds me of Frog fractions.  ie. turn it into a side-scrolling-platformer type game, but you have to keep running, or a vertical/horizontal STG.  I really like the idea of making it several games in one but… that may be a little too ambitious.  If there were other game modes, then they would have to be limited so that what I’ve already written will stay relevant.

I also need to start generating the backgrounds instead of saving and loading them as whole models.  That way I can swap between models more easily.

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