Implementation – BeginningsPosted: April 6, 2013
Started putting it together.
This shows a bug being spawned, he eats a little of the carrots and pumpkins, then he gets swatted away. I think I’ll change the bug hit reaction to just popping up like the eggs in easter run, and then falling into the ground. The vegetables, grass/flowers, and effects are done with libgdx decals. They were a bit of a pain figuring out because I never used them before but it’s all going fine now. I’ve yet to test this on my phone, I have a feeling I’ll need to finally learn how to make a loading bar for this.
Getting the attack effect was kind of a chore as well, and I need to work on it a bit, but now from a graphical perspective.
Stuff to do:
-Get game cycle working (load, start, play, lose, replay)
-Plant regeneration and garden health assessment
-Android controls (I have no idea what I’m gonna do)
I think carrots and rabbits should be unlockable, and squash and ants. Even though squash and ants probably aren’t very strongly related.
When I finish the base game I’ll start worrying about things to make it interesting, like big monsters that can knock you down.