Question Timer, Font Scaling
Posted: May 30, 2014 Filed under: The Wandering Archive Leave a commentI simplified things a bit; instead of having an independent timer for answering questions, having an open question just constantly drains the lamp by a slight amount. That means the lamp strength goes down while taking time to read questions, and answering them incorrectly, while answering correctly strengthens the lamp
Tried to scale the fonts based on screen size (text was way too small on the phone) and it’s still not perfect, but at least the questions and answers are scaling properly.
Let’s start a list of things I need to do still. I’ll add to it as I figure things out, and mark the ones that I’ve done.
Targeted release deadline is June 30, I’ll be satisfied with any date before that.
- An aesthetic title screen. Vague but I’ll know when I have it
- Random questions and answers generated. Right now I’ll settle for simple arithmetic
- Lamp and character dimming with lamp strength
- Aesthetic end screen. Again I’ll know when I have it
- Sound effects for: answering correctly, answering incorrectly
- Proportions of GUI elements should remain reasonable on phone
- Cut in art
Wow, I think that’s it for now. I thought the list would be longer but I’m sure I’ll think of more later
About to finish Corpse Party btw, depressing game. At least when you constantly hit bad ends like me. What is WRONG with Ayumi? Worst character
daily update
Posted: May 29, 2014 Filed under: The Wandering Archive Leave a commentgetting really lazy – progress was slow today. hopefully I’ll do better tomorrow
but for the past few days development is constant but very incremental; i usually make a huge list of things I still need to do every day, but only actually do one or two each day
right now i’d LIKE to start logging it more actively here, but we’ll see how that turns out. Haven’t done a great job keeping up so far.
Tested the game on android, it moved way too quickly for some reason. I just modified the move speed when reacting to touches but that’s really not sufficient and i’ll have to solve the problem properly eventually
‘finished’ state machine, fixed android move speed
Posted: May 29, 2014 Filed under: The Wandering Archive Leave a commentgetting really lazy – progress was slow today. hopefully I’ll do better tomorrow but for the past few days development is constant but very incremental; i usually make a huge list of things I still need to do every day, but only actually do one or two each day right now i’d LIKE to start logging it more actively here, but we’ll see how that turns out. Haven’t done a great job keeping up so far. Tested the game on android, it moved way too quickly for some reason.
NG+ Isn’t Retarded
Posted: May 23, 2014 Filed under: The Wandering Archive Leave a commentI take back what I said before. But it may just be because I decided to make a hex/faith build, and by faith I mean wrath of the gods
Working on a game kind of like encarta Mind Maze