options
Posted: October 25, 2014 Filed under: Uncategorized Leave a commentBeen playing………….. pokemon, to the point progress went a little slower
Added volume and control sensitivity options.
After that, I think what’s left is–
Plug in suitable audio (there’s some already playing but I don’t like it)
Do cut in art (Kind of tempted to just not do this and have no dialog)
Finish and balance bullet patterns
After that, I think I’ll release
Quality of Life
Posted: October 19, 2014 Filed under: Uncategorized Leave a commentBeen taking my focus away from doing spell cards and fixing up the general appearance of everything else. Those triangle spam trees have always bothered me and they were supposed to be temporary, I’ve finally fixed them up a bit. I don’t care to improve it further
Also made shuffle and stage select mode, shows your success rates too. Keeping it simple here
What happened?
Posted: October 15, 2014 Filed under: Uncategorized Leave a commentTonight went by so fast somehow, I only managed to finish one pattern..
I need to manage my time better
It’s Evil Spirits
It wasn’t overly difficult but it wasn’t super trivial, I had to make proper lasers instead of that cheat type laser I used for Master Spark. Enemy follows you around and makes explosions that look like this, over and over
Tomorrow I want to do something with multiple enemies, done for today
More Spell Cards
Posted: October 14, 2014 Filed under: Uncategorized Leave a commentThe way I did it lagged the shit out of my phone. I’ll have to dumb it down and make things more efficient. On top of the lag, I found it too difficult to do with touchscreen, not so much when I have the keyboard.
I made the enemies just ghosts now. I’m not dealing with enemy models and animations. I also did Reimu’s dupex barrier thing, but I’m too lazy to get a screenshot now
Next Stage of Development
Posted: October 12, 2014 Filed under: Uncategorized Leave a commentWell, I’ve hit somewhere between stage 4-5 of my previously mentioned stages. I’m pretty satisfied with the aesthetics so far, and I’m mostly grinding out content now. 3 day weekend, should be fun. I think I got plenty done today
Master spark was pretty fun making
Milky way not so fun, but I just wanted a filler
Had some death particles
Particles that wrap the blades when attack is ready
Milky Way
Posted: October 9, 2014 Filed under: Uncategorized Leave a commentIt’s hard to remember the list of changes, included a lot of small changes
Fading in title text
Wavering camera focus on score screen
Score calculation
Magic Sign, milky way replicated
Getting hit impacts stamina
Attack not allowed during dialog
Star bullets added
Text font-size scaling based on screen size
And that’s only from yesterday
Sadly I’m too embarrassed to play the game on my phone to get a screenshot of my milky way copy since I’m on the train so I only have another title screenshot