Menus For Days
Posted: April 29, 2017 Filed under: Uncategorized Leave a commentI think this is the first time I’m actually using the not-On-Gui-() stuff.
I want it to look a little nicer this time around. What a fun hobby
(Thats sarcasm)
Problems
Posted: April 28, 2017 Filed under: Uncategorized Leave a commentI just felt like writing here. It’s not worth much for readers.
Started working on the state system. Every game in the past, the code became a tangled mess when it comes to UI transitions and game state changes.
I need to set the game state, unfade the screen, then unfade the UI. Then when the state is done, I need it to signal it wants to close. The UI needs to fade, then the screen needs to fade, then the state needs to switch.
I have the states, the UI, and the screen fading all on separate classes. I really want to get a non-shit way for these things to work together tonight.
I’ve been thinking about having multiple portrait poses, but…
Then I remembered how much I hate drawing. Maybe, maybe not, I’ll get there when I get there.
I’m thinking to just keep this on PC ‘release,’ and not bother with Google Play, or any distribution platform really. I’ll just put a link here, and be done with it. I don’t care anymore who plays it, or download numbers. I just want to make this and be done with it.