Today I Learned: Bike Cable Management

Bike is alive again!

The LED controller allowed for several colors, but I only liked red and white (maybe light purple).

First time removing the fairings, and the fuel tanks.  While I didn’t have the new fuel tank, my bike sat there naked for maybe a week.  I did play around with the LEDs, confirming that they work, and imagining where they would go.

The first thing I replaced was the shift lever.  It was bent out of shape, and I questioned the integrity of the little metal frame the peg was mounted on.  The left foot peg was bent out of shape as well.  I bought a factory new shift lever, and a used left peg + shift assembly someone must have taken out of their own bike.  The used assembly had a bent shift lever too, but it’s not like I ever planned to use it.  The rubber sleeve that goes over the lever was pretty hard to get on.  The replacement was really quick though.  Screws in, screws out.  I’m glad the damage was on things that were replaceable.  The tank dent hurt, but it wasn’t anything that couldn’t be sorted out.

The new tank just got delivered today, and I spent all evening putting it in and wiring up the LEDs, and replacing the fairings.  As with anything I was a little haphazard with the LED locations, but I’m happy with how it turned out.

Had my first ride out since the crash.  It was awful.  I locked the rear tire while switching gears too quickly at least once, I had a lot of throttle with the clutch held in, and I’m now pretty scared of leaning in turns.  Where I used to have complete faith I wouldn’t fall over when turning, I now picture myself sliding out every time I lean.  It’s almost like starting all over again.

The oil is due for a change, so I’ll have to take care of that sometime this week, or weekend.  I need to make shells for this weekend as well… the Garden State Grand.

Today I Learned: How Not To Die On A Bike Part II

Okay, I think I normally keep the amount of swearing down here, but I think I need to make an exception.  Don’t FUCKING drive the bike in the rain.  Maybe other people can handle it.  I definitely fucking can’t.

Above is the damage to the bike, damage to my clothing, and the location.  All in all, it was a pretty tame first crash, I think.  I was going maybe 35 MPH around the bend, leaned a little too far I guess, and had a low side bike drop.  It almost went across a divider with a more active stream of cars.  My bike was lying around the corner so I was pretty terrified someone would come barreling down the bend and just end my existence.

It was a left turn, so the bike should have slid along it’s left side, but I’m not all that sure what happened.  I don’t even remember the bike’s orientation on the ground when I picked it up.  It’s funny how stress makes you feel much stronger, usually I can’t pull the bike up, I have to push it up, but here I just yanked it off the ground like I was going to die.  In fairness I believed I could have.

The left foot peg is bent upward, and something has bent into the path of the gear shift very slightly.  It’s still usable though.  Then there’s that huge dent on the top right of the fuel tank.  Both mirrors were folded all the way in, so I think the bike was face down on the left, then right side… somehow.  Maybe it flipped over something.

As soon as I felt the bike lose grip I felt just resigned.  I don’t think there was much time to panic coherently.  I saw the sparks flying, and didn’t form a thought until I stopped.  That’s when the fear of getting hit shot through me; the pain of the crash itself was very minor.  I almost considered just wearing a shirt today.  I ended up with some scrapes that didn’t even draw blood.

A valuable lesson.  I’m glad the biggest cost I have to worry about is the repairs, not limbs.  I’d like to imagine my dog missed me more than usual but he’s just always like that.


I tried to start the bike again as soon as I got to the sidewalk, but it wouldn’t start and I figured it was just inoperable.  I also tried to get it into neutral but thought the gear shift was busted, so I just walked it for maybe 50 yards with the clutch in.

Eventually I realized that neither the did the gear shift break nor was the bike un-start-able.  The quick engine kill button was just engaged.  Drove the rest of the way home.  The clutch felt a little loose, and there was some fluid leaking from a small tube from the bottom immediately after the crash.

Driving it around again without a proper check would be unwise

High Power Military Assault Rifles

Some investments went well, picked up some new high power military assault rifles.  Okay, a little tongue in cheek there.  It’s funny when I hear that sort of thing said about AR-15 rifles.

I feel a little like a girl making posts on tumblr about her food or something.

A Model 1895 Mauser, manufactured in Berlin for use in Chile.

Some of the markings on the receiver.  I don’t actually know what the crest means.

A No. 1 Mk. 3 Lee Enfield, marked Lithgow, 1918.  It was actually converted to fire a 410 ball cartridge, made up of what seems to be a .303 case and a ball at the end.

Last is the M39 Mosin Nagant, a Finnish model.  Marked VKT, Valtion Kivaaritehdas, dated 1941.

All of them together-


I used to think Enfields were the only rifle that was really attractive, but my mind’s been changing on that lately.

Nevermind, It’s just started

Every time I work on these gives me new respect for people who actually make GOOD games.  God these take forever for me.  Didn’t bother to put the right sprites yet.

For the past games I re-wrote everything from scratch each time, but this time I’m using the same code as last game.  To make it feel like I’m doing something different, I’m making it side scrolling this time.  It’s not really different but it makes me feel a little better.


Today’s Thoughts

Implement 4 part backdrops: ground, foreground, background, staticground
(In order of movement speed)
[Stage Type]
[ground content|foreground content|background content|static content]

Street + adjacent buildings|buildings behind|mountains + clouds,|crescent moon+stars+sky

Foremost trees|Background trees|rearmost trees|gibbous moon+stars+sky

Wood panel floor + wall (Single element)

Wood panel floor + wall(Single element)

Wood panel floor + railing|(nothing)|mountains+clouds|full moon+stars+sky


Fix Enemy Poses
Have a default pose located at the hip, not the foot

Polygonal bullet?  Alpha Blended?  Additive?

Increase bullet resolution 2x, or convert to 3d model

Allow specification of bullet Z for 3d effect

Don’t make 3d bullet; makes bullet fade much more difficult; just increase resolution+quality

Increase camera angle to increase field of view: 70? 90?

Foreground top and bottom should fade to either black or sky

Begin spell pattern catalog

Hardest Part Done

Rough draft of title screen done

It’s like naming a MMO character

Just stuck at blank figuring out something that won’t look disgusting

Now that I look at this again I still have to adjust…

looks nicer when it moves

Am I the only one that hated Nioh? (WIP)

This is coming a little late, given I finished Nioh several weeks ago.  I just felt like writing again.  Actually, I’m not even sure I brought Nioh up when I wrote about Nier: Automata earlier.  Doesn’t matter.

I found my play through incredibly droll.  In the beginning, walking through the English castle, I was excited to have a new action game to enjoy.  The controls felt a little loose to me, but it seemed like a strong formula.  Stamina, light/heavy attacks, dodging, largely one on one/one on 2-3 engagements, individual gear pieces and varied weapons.

The first post-tutorial section was a familiar feeling, getting crushed by peasants repeatedly.  I don’t know why it took me so long to realize the gold Amrita count on the screen was basically souls.  I’m not very clever, and threw those away very often.

Before I get into the complaints, I have to give credit where it’s due.  The breadth and depth afforded by the combat system and weapon types was cool.  Unlocking different skills and working out different combos,  all the while keeping Ki rhythm going, kept using the same weapon type throughout the game from becoming boring.  It’s a far cry from Dark Souls where you really don’t have all that many moves to use.  I only used spears in Nioh, but browsing some of the other weapons’ skill trees gave me weapon envy.  The combat system is great.  Good job team.  I never seriously used low stance as spear, but maybe it’s useful with other weapons.  Can’t really escape the feeling that some attacks aren’t very useful, but it’s forgivable and from a game play standpoint I have no complaints.

I’m not great at writing so instead of trying to feel my way forward on this review I’ll just focus my whining on 3 points, starting with the least bothersome.  Environment, Equipment, Story.

These might not be fair complaints, but here goes.  Really wasn’t thrilled to have the entire game in basically old-Japan-in-different-weather.  Okay, there were mines, and given the setting is in Japan I can’t seriously expect much else.  But the backdrop never amazed me.  I can’t count the times I just stopped at a cliff in a Souls game or Bloodborne and had to just stand there marveling at the scenery.  Nioh, nope.  It didn’t inspire much in me.

I got incredibly tired of the enemies as well.  Not the bosses.  MOST of the bosses I enjoyed.  But the select-a-player color palette Oni mobs, I’m very much over those.  It really hit home when they set you against 4(?) bosses near the end of the game that you previously beat earlier in the game.  I was dumbfounded.  You’re seriously making me fight this garbage again? Why???  Maybe there was some significance with making me fight those 4 in particular, but it was completely lost on me.  They didn’t even include the snow lady, who incidentally, is best girl.

I very rarely felt I had much control over the effectiveness of my equipment.  I just had what I had.  I level matched a handful of times, and I also reforged things to minimal effect.  Refashioned a couple of times, but that’s a little pointless when I don’t really like any of the armors beyond the plate armor set.

Now here, is where I can’t bring myself to say, ‘the positives outweigh the negatives.’  Not finding environment and equipment appealing could be forgivable if I was gripped by the story, but at no point did I feel any motivation beyond, “Jesus christ let’s just get this over with holy shit I don’t want to play this anymore.”

Ninja Man, Ieyasu, Okatsu, Saoirse.

All of the above characters, I feel like, given their involvement in the story, I should feel connected to them, but I don’t.  Maybe I missed some miss-able event, but I wasn’t really given a reason to care about any of these guys.  Okatsu never being recognized by her father was very mildly ‘sad,’ but we never do anything about it, and it’s never resolved.  There’s just no reason to care.

Kelley, and NOBUNAGA.  WOW that was disappointing.  This was such a kick in the ass.  Kelley spends an inordinate amount of time to get to the point of resurrecting this icon of might as an evil demon.  He comes back to the living.  We have a completely forgettable mob-tier fight with him.  Then he just fucks off, in an explosively anti-climactic instant.  I don’t mean to sound emotional but wow this game is a piece of shit.

As if that wasn’t enough, Kelley then turns into the biggest adversary in the game, and it’s a fucking snooze-fest as well.  There weren’t all that many bosses I beat first try, but Nobunaga and Snake party man were two of them.  What an absolute waste of a conclusion.

When it’s a game I enjoy, I don’t spoil myself on anything until after it’s over.  In this case though, my enjoyment levels were so non-existent that I didn’t even care enough to look up what I missed after I finished.  Maybe there were some choices in game that I hadn’t realized.  Maybe I got the bad ending.  Maybe the missions after the credits roll are where the real satisfaction lies.  Nier was like that, after all.  But when my play through was spent hoping desperately that the game would finally be over so I never had to look at it again, there’s no way I’d go back for more missions after the credits.  0/10 would not play again.

Okay, if I truly got no enjoyment out of it, why on earth did I continue to the end?

On a mechanical level, I enjoyed it.  I like dodging and poking things.  That’s it.

Today I Learned: How Not To Die On A Bike

Drove my bike down my path to work for the first time, in the middle of the night.  Another first was having a whole trip where I didn’t stall out.  Slow progress.

The exit I usually take back home off Garden State Parkway was closed for construction tonight, and I got somewhat lost…

I tried following some signs for my home town but somehow ended up in some shady looking community.  That was a pretty awful feeling, and I just kept going straight until finally I saw some signs for a familiar highway.

I’ve always found it scary going through unfamiliar roads but it was much worse on a bike for me.  On top of not knowing what intersections to expect ahead, I just feel vulnerable without car doors surrounding me.

The things I specifically tried today were rev-matching downshifts and reliably setting off from a stand still.  I also ran into what I’m pretty sure was a pressure-driven traffic light.  Had to make a left turn through a red light.  First time for everything?

Edit Reviewing my memory, I realized I was wrong; I DID stall out last night, but I thought it was somewhat forgivable so I forgot it.  I was at a light on a hill and my visor was open a crack (I had opened it earlier because it started fogging up).  I wanted to close it, and I started to use my right hand, releasing the brake.  I began rolling, so I switched hands knowing that releasing the clutch there would kill the engine.  In retrospect I could have just used the rear brake and let go of the front brake…

Menus For Days

I think this is the first time I’m actually using the not-On-Gui-() stuff.

I want it to look a little nicer this time around.  What a fun hobby

(Thats sarcasm)



I just felt like writing here.  It’s not worth much for readers.

Started working on the state system.  Every game in the past, the code became a tangled mess when it comes to UI transitions and game state changes.

I need to set the game state, unfade the screen, then unfade the UI.  Then when the state is done, I need it to signal it wants to close.  The UI needs to fade, then the screen needs to fade, then the state needs to switch.

I have the states, the UI, and the screen fading all on separate classes.  I really want to get a non-shit way for these things to work together tonight.

I’ve been thinking about having multiple portrait poses, but…

Then I remembered how much I hate drawing.  Maybe, maybe not, I’ll get there when I get there.

I’m thinking to just keep this on PC ‘release,’ and not bother with Google Play, or any distribution platform really.  I’ll just put a link here, and be done with it.  I don’t care anymore who plays it, or download numbers.  I just want to make this and be done with it.