After the weekend
Posted: February 15, 2011 Filed under: Game Dev., Midnight Sun | Tags: dialogue, gamedev Leave a commentWent snowboarding with my friends for a friend’s birthday. Snowboarding hurts quite a bit when you don’t know how to do it…
I wrote a small demo program to read .txt files so I can put game events there instead of hard-coding everything. I thought about looking more into how Danmakufu has things set up, but until I get so far in this that I need to worry about that, I’ll put it off. It follows a simple format with commands like [TIME]:[ACTION]:[ARGUMENTS], and special key words like [END], I’ll use what I learned writing that in my game.
I also cleaned up the dialogue system and added some placeholder portraits. The way the dialogue elements are drawn is the same as for the pause menu, so I was able to fix both things at the same time. I suppose the next thing I’ll do is finally replace the ugly ground and sky.